


The copy is identical to the original slime, including any ongoing bonuses, penalties, or effects with the same remaining duration, and the two slimes share a single pool of Hit Points, uses of spell-like abilities per day, and initiative count. Three times per day as a move action, a quantum slime can form a quantum- entangled copy of itself within 15 feet. The target can attempt a DC 23 Will saving throw to negate this effect if the slime is attempting to teleport the target into a harmful position (such as into a square that is on fire or filled with a cloud of acid), the target receives a +4 circumstance bonus to the saving throw. When a quantum slime scores a critical hit with its quantum tendril, it teleports the target to a space within 30 feet of its original position that the slime has Line_of_Effect”>line of effect to. Other Abilities compression, mindless, quantum superposition Spell-Like Abilities (CL 15th melee +24, ranged +22)ģ/day- cosmic eddy (DC 24), creation (4th level), dimension door, enervationĪt will- bestow curse (DC 23), displacement Melee quantum tendril +24 (4d6+22 E & F critical quantum push ) Init +5 Senses blindsight (vibration) 60 ft., sightless Perception +26
